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scamper

April 2026

User Journey

School Project

This project was more focused on the story that led a user to an app, or when it was needed within a specific life event. The personas I developed were a young couple in their late twenties looking to adopt a dog within the specific restrictions of their lifestyle. Scamper, the app, asks the user a series of questions and recommends dog breeds based on the answers. If the user adopts a dog, they can add their dog to the app and it will recommend walk lengths and times based on the breed and age of the dog as well as the location of the owner. This ensures that the app remains useful after the initial use. I created an animatic to demonstrate this story, with brief walk throughs of how the app would function.

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